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Sprite Tutorial Part 6

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Details, details. As you can see on the side of the image... I have a lot of colors. Lots of colors indeed. These are all for creating values. Values are super important in sprites, and should be executed very carefully. Depending on how you create your values, you will either make or break your sprite. They also are the most important thing when it comes to making textures. I use several chunks of values. Going by the Oekaki program and the RGB color sliders I usually go down by 20s number wise. This gives me a wide amount to choose from and I can still differentiate between the colors on the screen. Mind you my screen isn't a high def screen either. 8c

When creating values it is best to go with the image from what I have learned. For example her.. Tassel things attached to her outfit stream downwards. The shadows will also being in straight lines going downwards. There won't be any criss-cross dot texture stuff going on there. As creating values there is as simple as it gets. The dress on the other hand is separated into segments according to her character design. I want to try and make these stand out more by giving them all values. This requires a bit of dotting here and there and not line after line of different values.

But this requires practice, and experimenting around with different ways to shade and texture your sprite. Don't give up though! It can be frustrating but the end process is very rewarding. |3

Next up, coloring those lines. As you can tell I've done a bit of that already.
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1029x673px 140.85 KB
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